![]() ![]() ![]() ![]() This provides a smooth tracking experience even with heavy occlusion and reduces latency. Removed the prompt about a newer version being installed when installing an older plugin (for future versions).Added the build version number to the configuration utility.Updated the plugin to wait for up to 2000 ms on rigid body subscription.Increased IMU buffer to 50 ms to account for late frames due to noisy networks.Reduced the frequency of the Unicast 'keep alive' messages from 250 ms to 1000 ms, yielding 1/4 of the network traffic previously generated.Increased both the wait time and the number of attempts when subscribing to assets.Congested Network Improvements - Boosts performance for streaming a large number of assets and/or streaming through congested networks.SteamVR 1.17 and later - A bug with the HMD IMU data in SteamVR was fixed allowing support for SteamVR 1.17.VIVE Pro 2 - Added support for the VIVE Pro 2.HP Reverb - Added support for the HP Reverb.Updated the driver to use NatNet 4.0 files.HTC VIVE, VIVE Pro, VIVE Pro 2, Valve Index, and HP ReverbĬhangelogs OpenVR Driver 2.1.1 November 9, 2021.“Live Link is a great platform to empower our rapid visualization workflow. “The ability to retarget animation and blend clip changes while seeing the high-quality render in Unreal Engine improves the overall animation workflow and turnaround time,” says Addison Bath, Global Head of R&D at THE THIRD FLOOR. Visualization house THE THIRD FLOOR uses MotionBuilder Live Link to control multiple Unreal Engine sessions at a time from a single MotionBuilder machine, generating a live composite, projecting accurate shadows, and controlling lighting elements. “If you're used to using MotionBuilder with live mocap, it's very easy you're just using the HIK tool to push motion from source to target. “We've used the plugin on four of our virtual production shoots in the last couple of months, all of them streaming our mocap into Unreal Engine,” says Richard Graham, CaptureLab Studio Manager at creative house Framestore. The free Live Link plugin has been production-tested and is ready to use with Unreal Engine. Now, with the MotionBuilder Live Link plugin, there’s no need to export/import MoBu data to Unreal Engine while you’re working - you can stream MoBu motion capture and animation directly into Unreal Engine and preview it in real time. By David Hibbitts MotionBuilder, known to its users as MoBu, has long been a favorite of character animators, whether working with motion capture data or animating by hand. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |